Bridging the Gap: Implementation and Impact of Virtual Reality Technology on Parental Educational Engagement
DOI:
https://doi.org/10.62677/IJETAA.2408127Keywords:
Virtual Reality Technology, Parent Engagement, Educational Innovation, Mixed Research Methods, Out-of-School EducationAbstract
This study investigates the application and effectiveness of Virtual Reality (VR) technology in enhancing parental engagement in education. Through a one-year case study at XX Youth Palace, we conducted systematic research using mixed methods, involving 200 students, 200 parents, and 20 teachers. We designed a VR-based parent engagement program incorporating features such as virtual parent meetings, virtual classroom experiences, and 360-degree campus tours, evaluating its effectiveness through a quasi-experimental design.
The results demonstrate that VR technology significantly enhanced parental engagement, with the experimental group showing a 47% higher average participation frequency and an 18% improvement in engagement quality compared to the control group. The implementation of VR technology expanded traditional participation channels from 5 to 12, with 87% of parents utilizing the virtual classroom experience feature. The impact was particularly pronounced for working parents and those living at a distance, showing increases of 56% and 48% in engagement levels, respectively. Longitudinal data revealed that the experimental group maintained a monthly active participation rate of approximately 75%, while the control group exhibited a declining trend.
The study also identified challenges in VR implementation, including equipment costs, user adaptation, and technical support requirements. Based on these findings, we propose specific recommendations for implementing VR technology in education, including phased implementation strategies, personalized application plans, and teacher support system development. This research provides empirical evidence for understanding the role of VR technology in enhancing parental engagement and carries significant theoretical and practical implications for advancing educational technology innovation.
Downloads
References
D. Hamilton, J. McKechnie, E. Edgerton, and C. Wilson, “Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design,” J. Comput. Educ., vol. 8, no. 1, pp. 1-32, 2021.
M. A. AlGerafi, Y. Zhou, M. Oubibi, and T. T. Wijaya, “Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education,” Electronics, vol. 12, no. 18, pp. 3953, 2023.
F. H. Abdeen and W. S. Albiladi, “Factors influencing the adoption of virtual reality (VR) technology among parents of individuals with ASD,”Interact. Learn. Environ., vol. 32, no. 4, pp. 1330-1347, 2022.
J. Cao, A. Das, and P. Emami-Naeini, “Understanding Parents’ Perceptions and Practices Toward Children’s Security and Privacy in Virtual Reality,” arXiv preprint arXiv:2403.06172, 2024.
M. Silva, K. Berm´udez, and K. Caro, “Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course,” Comput. Educ. X Reality, vol. 2, pp. 100022, 2023.
A. E. Pavlakis, J. M. Conry, and K. del Rosal, “Virtual and Physical Interactions in School-Based Spaces: Latinx Parent Engagement in a High-Tech Urban Elementary School,” Urban Educ., vol. 58, no. 6, pp.996-1031, 2023.
Y. Jiang, B. Routh, and O. A. Fakuajo, “Increasing access to quality parent education through a virtual synchronous setting: A qualitative study,” Child Care Health Dev., vol. 50, no. 2, pp. e13235, 2024.
Y. M. Tang, K. Y. Chau, A. P. K. Kwok, T. Zhu, and X. Ma, “A systematic review of immersive technology applications for medical practice and education-trends, application areas, recipients, teaching contents, evaluation methods, and performance,” Educ. Res. Rev., vol.35, pp. 100429, 2022.
J. C. Y. Sun, S. L. Ye, S. J. Yu, and T. K. Chiu, “Effects of wearable hybrid AR/VR learning material on high school students’ situational interest, engagement, and learning performance: The case of a physics laboratory learning environment,” J. Sci. Educ. Technol., vol. 32, no. 1, pp. 1-12, 2023.
E. Muravevskaia and C. Gardner-McCune, “Designing a Virtual Reality Empathy Game framework to create empathic experiences for children,” Int. J. Child-Comput. Interact., vol. 35, pp. 100561, 2023.
P. Li, Z. Fang, and T. Jiang, “Research into improved distance learning using VR technology,” Front. Educ., vol. 7, pp. 757874, 2022.
A. Skulmowski, “Ethical issues of educational virtual reality,” Comput. Educ. X Reality, vol. 2, pp. 100023, 2023.
F. Arena, M. Collotta, G. Pau, and F. Termine, “An overview of augmented reality,” Computers, vol. 11, no. 2, pp. 28, 2022.
L. McMichael et al., “Parents of adolescents perspectives of physical activity, gaming and virtual reality: Qualitative study,” JMIR Serious Games, vol. 8, no. 3, pp. e14920, 2020.
N. A. Farooqui, M. Pandey, R. Mirza, S. Ali, and A. N. Khan, “Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality,” Augment.Virtual Reality Soc. Learn., vol. 3, pp. 117, 2023.
S. Digennaro and A. Visocchi, “Nurturing Body Literacy: Transforming Education in the Virtual Reality Era to Shape Children’s Identities and Redefine Educator Roles,” Educ. Sci., vol. 14, no. 3, pp. 267, 2024.
M. C¸ oban and ˙I. Goksu, “Using virtual reality learning environments to motivate and socialize undergraduates in distance learning,” Particip. Educ. Res., vol. 9, no. 2, pp. 199-218, 2022.
D. Bos, S. Miller, and E. Bull, “Using virtual reality (VR) for teaching and learning in geography: fieldwork, analytical skills, and employability,” J. Geogr. High. Educ., vol. 46, no. 3, pp. 479-488, 2022.
M. H. Grewe and L. Gie, “Can virtual reality have a positive influence on student engagement?,” South Afr. J. High. Educ., vol. 37, no. 5, pp.124-141, 2023.
I. Fitrianto and A. Saif, “The Role of Virtual Reality in Enhancing Experiential Learning: A Comparative Study of Traditional and Immersive Learning Environments,” Int. J. Post Axial: Futur. Teach. Learn., pp. 97-110, 2024.
S. Hugh-Jones et al., “The potential of virtual reality to support adolescent mental well-being in schools: A UK co-design and proof of-concept study,” Ment. Health Prev., vol. 30, pp. 200265, 2023.
A. Riner, J. W. Hur, and J. Kohlmeier, “Virtual reality integration in social studies classroom: Impact on student knowledge, classroom engagement, and historical empathy development,” J. Educ. Technol. Syst., vol. 51, no. 2, pp. 146-168, 2022.
M. Mukasheva et al., “Contextual structure as an approach to the study of virtual reality learning environment,” Cogent Educ., vol. 10, no. 1, pp. 2165788, 2023.
L. Song and X. Kong, “The objectives, content and implementation path of metaverse empowering the transformation of teaching and learning paradigm in vocational education,” Vocat. Technol., vol. 6, pp. 40-47,2024.
H. Gu, Y. Sun, and H. Chen, “Research on blended teaching mode of virtual reality technology course,” Comput. Knowl. Technol., vol. 23, pp. 142-144, 2024.
A. Shoshani, “From virtual to prosocial reality: The effects of prosocial virtual reality games on preschool Children’s prosocial tendencies in real life environments,” Comput. Hum. Behav., vol. 139, pp. 107546, 2023.
Q. Lei and Z. Wang, “A literature review on the application of VR/AR in children’s education,” Comput. Knowl. Technol., vol. 20, pp. 141-143, 2023.
L. Wang, “A review of VR/AR technology and its applications,” China Educ. Technol. Equip., vol. 16, pp. 1-4, 2023.
Downloads
Published
License
Copyright (c) 2024 Wenying Zhang (Author)
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.